As for the design, I like it but to each his own =P Graphics and music and very nice, I won't write too much about it but the music does its job. Different terrains gives different bonuses to the defending faction, and usually the last territory of a province is a castle battle, which gives the defender a big advantage. If Rance loses all his troops, it's game over. After a battle, commanders with zero troops can be captured or killed (it's random, but some skills influence this). Each fight is 24 actions maximum and you can see the order of actions to plan your moves and if no side is powerful enough to wipe the other in 24 moves, the top blue/red bar determines the winner. When a battle happen, you get the battle screen :įrom 1 to 6 commanders on each side, turn based combat. Prison : This is where you recruit captured commanders, using the negotiation of your commanders. The more they like you, the more powerful they are, and each named commander (there are A LOT) also has his own story, and if you complete it you get a "character clear" which earns you points at the end of the game. All battles aren't field battles of army vs army, you also have individual commander battles like when you go into a dungeon, in that case the level and health of your commander are the important numbers.Ĭommanders are the base of the gameplay, especially female commanders. You can also see on the top left the detailed skills of each commander and his health, level and level cap. You'll view his battle stats (ATK, DEF, INT, SPD are self explanatory) and his secondary stats, CONstruction, NEGotiation, SEArch and Cost. You can augment his max troops, replenish his troops after a battle, or dismiss his troops or the commander himself.
Each line here represents a commander and his army. Well actually only 3 of those are real routes, the others 2 are a non winnable route and a route in which you kill the character responsible for starting the story very early, which means the chain of events of the main scenario never happens.
The normal mode is divided into 6 "routes", the true route in which you're locked in your first playthrough, and 5 "what if" routes with totally different scenarios that you can do in 2nd games by choosing certain new events. It's basically a different game, still very good tho. The FFA mode is a pure strategy mode, it contains no story, but allows you to play any country and faction you choose, and add building construction and deeper resource management to the game.
#SENGOKU RANCE CHARACTER CLEAR FREE#
The game has 2 main modes : the Normal mode, or story mode which I'll play here, and the Free for All mode, which is unlocked after you finish the game once. This game is Japanese only, but some awesome folks released a fan made translation patch, god bless them. In contrast to most adult games, the gameplay is the main selling point and Alice Soft is often called the Atlus of Eroge because they're one of the few (the only ?) company who make extremely addictive and deep adult games. Sengoku Rance (SR from now on) is a turn based strategy adult game made by Alice Soft, a Japanese developper.